New Automated Character Sheets: Modified (and Improved?)

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Heartfirepony
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New Automated Character Sheets: Modified (and Improved?)

Postby Heartfirepony » Sat Oct 31, 2015 6:53 pm

Hi, i've been running a couple campaigns in this system for a year, using a lot of the awesome resources you guys have posted here. Its been super helpful and i thought i would give something back.

These character sheets were originally Aqu, F1r3w4rr10r and EDtiGron's automated sheets, but both my players and I have been working to improve them since we started playing. None of my players are members here, but Animemetalhead did the base design for the new inventory, and Hopscotch007 provided the scripting.
Major changes include:
Bug fixes on most pages
Appropriate rounding for odd Intelligence stats
Support for Shady Step's changeling rules. (strain calculation and perk input)
Entirely revamped inventory tab. (mostly categorized for ease of use.)
Conditional formatting colors on things like hp and strain.
Probably some other things i forgot.

Edit: Updated now with:
Sortable inventory options
better carry weight position
perk/trait detection for Egghead and Blank Flank
places for bonus strain, potency, versatility
auto filling traits (with some exceptions, working on a solution to make the big ones fit better.
some more bug fixes (including that weird reaper pony's gallop one)

Link: https://docs.google.com/spreadsheets/d/ ... sp=sharing
To use it for yourself, go to file-> make a copy. Obviously you need a google account.
Feedback is appreciated...probably.
I really did a shitty job crediting this when i made this post. it was late. I've gone and fixed that.
Last edited by Heartfirepony on Mon Nov 02, 2015 7:02 pm, edited 4 times in total.
I'm pretty much exclusively here to try and contribute content or technical support for the PnPrpg. Message me if there's anything you need which you think i can provide.

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sophos
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Re: New Automated Character Sheets: Modified (and Improved?)

Postby sophos » Mon Nov 02, 2015 12:00 am

Looks pretty good. I've been waiting for someone to fix the rounding issue and, while I appreciate the effort, you failed. You have the ROUNDDOWN's and ROUNDUP's reversed. I typically just change all of mine to SUM's because I don't care if I have a .5 on my sheet.

The total/maximum carry weight is really far down. Why not put it at the top under bottlecaps and etc?

Heartfirepony
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Re: New Automated Character Sheets: Modified (and Improved?)

Postby Heartfirepony » Mon Nov 02, 2015 12:40 am

I actually just finished the version which has the carry weight moved that way (as well as a bunch of other cool things.
I'm pretty much exclusively here to try and contribute content or technical support for the PnPrpg. Message me if there's anything you need which you think i can provide.

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f1r3w4rr10r
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Re: New Automated Character Sheets: Modified (and Improved?)

Postby f1r3w4rr10r » Mon Nov 02, 2015 5:39 am

There are some really nice ideas in there. I might take some of those for my own automated sheet I am currently working on.
I kinda just feel a bit bummed that you didn't mention me as a co-author of the sheet you were using as a basis for yours. I did quite a lot of the stuff that's in there. ;P
Last edited by f1r3w4rr10r on Mon Nov 02, 2015 7:47 am, edited 1 time in total.

Heartfirepony
Posts: 12
Joined: Sat Oct 31, 2015 6:21 pm
Location: Arizona (Utc-7, no DST)
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Re: New Automated Character Sheets: Modified (and Improved?)

Postby Heartfirepony » Mon Nov 02, 2015 6:16 am

Yeah you did, i couldn't find the post where i actually got the version i started with. I've now fully credited the main post with every contributor.
I'm pretty much exclusively here to try and contribute content or technical support for the PnPrpg. Message me if there's anything you need which you think i can provide.


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