[Non-FoE] The Trotting Dead [Fate Core] [5/5]

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LuckyLeaf
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[Non-FoE] The Trotting Dead [Fate Core] [5/5]

Postby LuckyLeaf » Thu Dec 19, 2013 12:17 am

Image

And now for something completely different...

Sometimes, when we have time to breathe, we wonder. We ask to our forsaken world why it happened, and if things will ever be back to how they were. Then we hope our questions won't be met with the lifeless cries of those we lost. We run, but there is nowhere to escape. We fight, but they are endless. We survive, but the price...

It's better not think about it.


This will be a short and painful campaign about the zombie apocalypse in Mane 6's era Equestria. We will utilize the Fate Core system, a simple system focused on personalized narrative roleplay, adapted for the pony world.

Players [5/5]
  • DontAskForCookies
  • NitoKa
  • Tennisdude9993
  • HectorSmash
  • SlashySmiley

Location
#TrottingDead and #TrottingDeadOOC at Canternet IRC

Scheduling
Wednesdays, around 22 PM GMT.
Check your local time since I'm from the southern hemisphere and the summertime may be mismatched

Resources

Horserules
  • The High Concept is replaced by Cutie Mark, which is represented by a picture
    • Blank Flank adds +1 to the Refresh of a character, but it can be invoked against the character in social situations;
  • There will be Skills reflecting the capabilities of the Pony races
  • There will be a Supplies Stress Track: It represents food, bullets, fuel, medicine and comfort items that soothe the horror out of your mind.
    • It will receive a bonus from Resources: Average (+1) or Fair (+2) gives you a 3-point stress box, Good (+3) and Great (+4) also add a 4-point stress box. It only represents your initial preparation and tools, but bits can no longer buy support and survival.
      • It can be used to Create Advantages as the tools you have. You will have one tool per Resources point, listed as an Extra.
      • If used as Overcome to trade for someone's support, your Resources skill is permanently reduced by one, transfering that point to the target as you forfeit one of your tools and packs to them.
    • Using the Shoot or Drive skill depletes it, one unit per scene (fighting zombies close is less costly, but also more dangerous)
    • It can also be used to remove Stress and Consequences
      • One unit clears out both Physical and Mental Tracks
      • Two points for each Consequence downgrade. They will not disappear without expenditure, and even then will need as much time as the rules dictate after the cost is paid.

Healing
  • It takes one point of Supplies to recover from all Physical and Mental Stress.
  • Investigate can figure out illnesses and health hazards, Creating an Advantage for healing any consequences.
  • Mental Consequences are healed by 4dFudge+Rapport+Supplies spent+(any aspect).
  • Physical Consequences are healed by 4dFudge+Nature+Supplies spent+(any aspect).

Races (Skills)
  • Earth Pony
    • Overcome: The Earth Pony skill can be used to traverse natural environment threats.
    • Create an Advantage: The Earth Pony skill can create an advantage to allow the restoration of Physical and Mental Stress by harvesting, as long as it's possible to find edible vegetables. Regularly tending to a zone of soil for a month can create a crop field to provide Stress restoration for the number of ponies equal to the shifts exceeding the passive opposition.
    • Attack: The Earth Pony skill can't normally be used to attack.
    • Defend: The Earth Pony skill can't normally be used to defend.
    • Passive: The Earth Pony skill can be used instead of Physique to determine the number of Physical Stress boxes.
  • Pegasus
    • Overcome: The Pegasus skill can be used to overcome weather conditions.
    • Create an Advantage: The Pegasus skill can create weather based advantages.
    • Attack: The Pegasus skill can't normally be used to attack.
    • Defend: The Pegasus skill can be used to defend as long as there is open space to evade.
    • Passive: The Pegasus skill allows the user to fly and move into aerial zones.
  • Unicorn
    • Overcome: The Unicorn skill can be used to move objects. For each zone between the Unicorn and the target, 1 Mental Stress is self-inflicted and +2 is added to the opposition.
    • Create an Advantage: The Unicorn skill can be used to create illumination advantages. The Unicorn skill can also be used for the Telekinesis advantage, allowing any physical manipulation skill (Craft, Fight, Burglary...) to be used from a distance. The advantage costs one Mental Stress for zone each turn it is used, and adds +2 to the opposition per zone as well.
    • Attack: The Unicorn skill can't normally be used to attack.
    • Defend: The Unicorn skill can't normally be used to defend.
    • Passive: The Unicorn skill can be used instead of Will to determine the number of Mental Stress boxes.
  • Griffon
    • Overcome: The Griffon skill can't normally be used to overcome.
    • Create an Advantage: The Griffon skill can't normally be used to create advantages.
    • Attack: The Griffon skill can be used to attack using beak and talons as long as the character isn’t wielding any weapon.
    • Defend: The Griffon skill can be used to defend as long as there is open space to evade.
    • Passive: The Griffon skill allows the user to fly and move into aerial zones.
    • Special: Griffin have a clan symbol instead of a cutie mark.
  • Other species may be added by request.

Lore will be replaced by Nature and Urbanscaping

Additional Skills
  • Nature
    • Overcome: The Nature skill can be used to traverse natural environment threats.
    • Create an Advantage: The Nature skill can create an advantage to allow the restoration of Physical and Mental Stress by harvesting, as long as it's possible to find edible vegetables. Regularly tending to a zone of soil for a month can create a crop field to provide Stress restoration for the number of ponies equal to the shifts exceeding the passive opposition. The Nature skill can also be used to Create Advantages using natural resources.
    • Attack: The Nature skill can be used as a Mental attack against animals.
    • Defend: The Nature skill can't normally be used to defend.
  • Urbanscaping
    • Overcome: The Urbanscaping skill can be used to overcome rubble, barricades and other pony made obstacles instead of Athletics. It can also be used instead of Notice or Investigate for scavenging. It can also be used as a knowledge roll to know about uncommonly used paths and locations.
    • Create an Advantage: The Urbanscaping skill can be used to create advantages such as barricades to impede the entrance into zones.
    • Attack: The Urbanscaping skill can't normally be used to attack.
    • Defend: The Urbanscaping skill can't normally be used to defend.
  • Contacts and Lore are removed from this game

Location
  • Baltimare:
    - Near Sea
    - Surrounded by wilderness past city
    - Many available resources in city.

Logs
Season 1
Last edited by LuckyLeaf on Thu Feb 20, 2014 9:56 pm, edited 26 times in total.
I found my shades!

Tennisdude9993
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Re: [Non-FoE] The Trotting Dead [Fate Core]

Postby Tennisdude9993 » Thu Dec 19, 2013 1:10 am

Pardon my asking, but does the 3/5 on players imply that this is an open rp? Excuse me if it is not.

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LuckyLeaf
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Re: [Non-FoE] The Trotting Dead [Fate Core]

Postby LuckyLeaf » Thu Dec 19, 2013 9:15 am

The game is open for new players. You are welcome :twilightsmile:

And so we have our...

Locations
  • Ponyville
    - Less population
    - Wilderness around the corner
  • Manehattan
    - More population
    - More resources
  • Canterlot
    - Heavily militarized
    - Isolated
  • Others, open to suggestion

Choose wisely.
I found my shades!

Tennisdude9993
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Re: [Non-FoE] The Trotting Dead [Fate Core]

Postby Tennisdude9993 » Thu Dec 19, 2013 10:11 am

Okay. Thanks. Just don't want to barge if it wasn't :p. May I inquire at what time this is being held Wendesday?

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DontAskForCookies
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Re: [Non-FoE] The Trotting Dead [Fate Core]

Postby DontAskForCookies » Thu Dec 19, 2013 10:35 am

Wow, Refresh of one? That is... Intense, for those of you who are new or dont know much about the Fate Core system A refresh of one is killer. Really is going to limit how much we can do without getting our hooves a bit dirty. Going to bring out the worst in some of our characters really quick. But then again its the Zompony Apocalypse, what better time for vice?

so will that effect how many stunts we have? I ask because at game start you can lower your refresh for more stunts. With a Refresh of one I didnt know if we could still do that or not, I would assume it means that we cannot since that would give us a refresh of 0 which is terrible.

Something ells I feel new players should be aware of is that in Fate Core our characters will already know each other fairly well, so we should keep that in mind a bit when we start doing character creation. For myself I have a few character ideas but they all revolve around the same archetype of a high-school athlete, definitely going earth pony. Just have to decide if I want to play the "fast" or "strong" sort athlete, going to translate into either Track and Field or Hoof-ball.

As for Location I think I am ok with just about anyplace but I do have some general preferences. For starters I don't want to be in ponyville for this, call me a sentimentalist but I would rather not walk into sugar cube corner and see the cakes getting munched on for lunch or some other loved characters. I would also Prefer to play in a smaller town, but really I don't care to much about where we end up playing!

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LuckyLeaf
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Re: [Non-FoE] The Trotting Dead [Fate Core]

Postby LuckyLeaf » Thu Dec 19, 2013 3:26 pm

We will have 3 stunts as usual. You can take a 4th with the Refresh point but it's not advised. It might be important to notice that Fate Core allows you to succeed anyway even with a bad roll as long as you pay a cost. A minor cost if you match the target difficulty, and bigger one if you are under it.

Now

Races (Skills)
  • Earth Pony
    • Overcome: The Earth Pony skill can be used to traverse natural environment threats.
    • Create an Advantage: The Earth Pony skill can create an advantage to allow the restoration of Physical and Mental Stress by harvesting, as long as it's possible to find edible vegetables. Regularly tending to a zone of soil for a month can create a crop field to provide Stress restoration for the number of ponies equal to the shifts exceeding the passive opposition.
    • Attack: The Earth Pony skill can't normally be used to attack.
    • Defend: The Earth Pony skill can't normally be used to defend.
    • Passive: The Earth Pony skill can be used instead of Physique to determine the number of Physical Stress boxes.
  • Pegasus
    • Overcome: The Pegasus skill can be used to overcome weather conditions.
    • Create an Advantage: The Pegasus skill can create weather based advantages.
    • Attack: The Pegasus skill can't normally be used to attack.
    • Defend: The Pegasus skill can be used to defend as long as there is open space.
    • Passive: The Pegasus skill allows the user to fly and move into aerial zones.
  • Unicorn
    • Overcome: The Unicorn skill can be used to move objects. For each zone between the Unicorn and the target, 1 Mental Stress is self-inflicted and +2 is added to the opposition.
    • Create an Advantage: The Unicorn skill can be used to create illumination advantages. The Unicorn skill can also be used for the Telekinesis advantage, allowing any physical manipulation skill (Craft, Fight, Burglary...) to be used from a distance. The advantage costs one Mental Stress for zone each turn it is used, and adds +2 to the opposition per zone as well.
    • Attack: The Unicorn skill can't normally be used to attack.
    • Defend: The Unicorn skill can't normally be used to defend.
    • Passive: The Unicorn skill can be used instead of Will to determine the number of Mental Stress boxes.
  • Other species may be added by request.

Any mention of "can't be normally used" means such situations (Pegasus' thunder attack, Unicorn magic shield) require a Stunt.

This is a work in progress and suggestions/criticism are accepted. The number of Refreshes may be increased if the players agree on it, but as the plan is for a grimmer campaign, I plan to rather rely on compels.
I found my shades!

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LuckyLeaf
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Re: [Non-FoE] The Trotting Dead [Fate Core]

Postby LuckyLeaf » Fri Dec 20, 2013 10:00 am

It is intended to happen around 22 PM GMT.
Check your local time since I'm from the southern hemisphere and the summertime may be mismatched.

The technology level will be a notch above the show, including guns and fuel powered machines for zombie goodness.
I found my shades!

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NitoKa
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Re: [Non-FoE] The Trotting Dead [Fate Core]

Postby NitoKa » Sun Dec 22, 2013 9:15 pm

Location Suggestions:

Appleloosa:
-Isolated
-Desert will cause more a focus on survival on the elements as well

Vanhoover:
-Industrial
-Near Wilderness
-Cold Temperatures at night

Baltimare:
-Near Sea
-Surrounded by wilderness past city
- Many available resources in city.

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LuckyLeaf
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Re: [Non-FoE] The Trotting Dead [Fate Core]

Postby LuckyLeaf » Tue Dec 24, 2013 11:31 pm

Lore will be replaced by Nature and Urbanscaping

Skills
  • Nature
    • Overcome: The Nature skill can be used to traverse natural environment threats.
    • Create an Advantage: The Nature skill can create an advantage to allow the restoration of Physical and Mental Stress by harvesting, as long as it's possible to find edible vegetables. Regularly tending to a zone of soil for a month can create a crop field to provide Stress restoration for the number of ponies equal to the shifts exceeding the passive opposition. The Nature skill can also be used to Create Advantages using natural resources.
    • Attack: The Nature skill can be used as a Mental attack against animals.
    • Defend: The Nature skill can't normally be used to defend.
  • Urbanscaping
    • Overcome: The Urbanscaping skill can be used to overcome rubble, barricades and other pony made obstacles instead of Athletics. It can also be used instead of Notice or Investigate for scavenging. It can also be used as a knowledge roll to know about uncommonly used paths and locations.
    • Create an Advantage: The Urbanscaping skill can be used to create advantages such as barricades to impede the entrance into zones.
    • Attack: The Urbanscaping skill can't normally be used to attack.
    • Defend: The Urbanscaping skill can't normally be used to defend.
  • Lore is removed from this game

What do you think? I really want some feedback here.
I found my shades!

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NitoKa
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Re: [Non-FoE] The Trotting Dead [Fate Core]

Postby NitoKa » Wed Dec 25, 2013 1:30 pm

The problem with us giving feedback is honestly you might only get proper feedback from Cookies, as while yes I've gotten a small tutorial on this system, i still have no idea how to give a proper review, and I'm sure that is a similar issue with Slashy.


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