Star Citizen

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SilverlightPony
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Re: Star Citizen

Postby SilverlightPony » Tue May 07, 2013 1:50 pm

Another interesting bit from that same article. I mentioned escape pods getting destroyed? If you're in UEE space and you destroy another player's escape pod, you're going to have UEE law enforcement on your ass pretty quick, and you're going to have player-claimable bounties on your head that will make safely navigating pirate space a risky proposition as well.

Conversely, if you tractor in another player's escape pod before he or she calls in the NPC Rescue & Recovery crews by activating the rescue beacon, you'll get a tidy reward from the insurance company.
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Re: Star Citizen

Postby Scorch_Mechanic » Tue May 07, 2013 6:25 pm

Intriguing. That sounds like a lot of fun, and I can just imagine that some long time players are going have pretty big dynasties of play. Playing a literal family... that's gotta be a new one.

I just bet that there are going to be players lurking around big PVP battlezones tractoring up escape pods for extra cash. Hee hee.
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Re: Star Citizen

Postby f1r3w4rr10r » Tue May 07, 2013 6:35 pm

Of course. It's going to be just like in EVE with an open business model. You can basically turn everything into a business. Wouldn't be surprised, if players actually founded own insurance companies.

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Re: Star Citizen

Postby SilverlightPony » Tue May 07, 2013 7:38 pm

f1r3w4rr10r wrote:Of course. It's going to be just like in EVE with an open business model. You can basically turn everything into a business. Wouldn't be surprised, if players actually founded own insurance companies.

This is what I'm hoping for. The one thing I love to death about EVE Online is the fully player-driven economy.
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Re: Star Citizen

Postby SilverlightPony » Tue May 21, 2013 8:58 am

CIG posted a video sneak-peek of the Hangar Module application they're planning to release in a few months. Looks sweeeeeeeeet.

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Re: Star Citizen

Postby SilverlightPony » Thu Aug 29, 2013 11:50 pm

The Hangar Module has been released.

Criteria for Hangar access:

  1. An account on the RSI website
  2. A pledge package that includes Alpha access
  3. A ship (either from your pledge package or stand-alone) that is available in the current version of the Hangar Module
Got all those? Go here, make sure you're logged in, scroll down and click the "download installer" button.

NOTE: If you meet all three of the above criteria, simply clicking that download button will give you 5,000 in-game credits. So even if you don't currently have a computer capable of running it, go click the button.

Then have fun drooling over your ships. :P
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Re: Star Citizen

Postby Shady_steps » Fri Jan 24, 2014 10:48 pm

Just made a new group so feel free to join https://robertsspaceindustries.com/orgs/FOEHR

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Re: Star Citizen

Postby SilverlightPony » Sat Jan 25, 2014 12:13 am

I'm already in Eridani Light Pony, and per their rules I can't be in another group for a game they have an official presence in. They're cool folks, though (for the most part). Perhaps an alliance or something could be arranged?
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Re: Star Citizen

Postby Shady_steps » Sat Jan 25, 2014 1:27 pm

Might be a good idea, i find rules like that rather odd but if they are part of the game the Reapers will be happy to fight side by side.

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Re: Star Citizen

Postby SilverlightPony » Sat Jan 25, 2014 1:34 pm

It doesn't prevent me from flying with other groups, but it boils down to "If we wind up on opposite sides of a conflict, we need some kind of assurance you won't work against us, so you can't be officially a member of ELP and another group at the same time."

If you want to propose a formal alliance, head over to http://www.eridanipony.com/ and talk to Aki.
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