Fallout: Equestria - Frenetic Pipeworks (re-pending)

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Rippedshadow
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Re: Fallout: Equestria - Wrench Jockey (title pending)

Postby Rippedshadow » Sun Oct 30, 2011 1:49 pm

Well, if anyone has questions, suggestions, or feedback, put it in this thread for now. I'm open to ideas, since I still have some holes to fill.

Aaand, technically it's more writer's pyramid. I can see around it, but I'm having trouble getting all the way through it. (IE: write a couple paragraphs then get stuck.)
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Re: Fallout: Equestria - Wrench Jockey (title pending)

Postby otherunicorn » Mon Oct 31, 2011 12:58 am

I assume you know where you are going with the story. Write down the bits you know, even if it's just the beginning and the end. The put other things you want to happen between them. Don't be afraid to shuffle these bits around, or delete them entirely. Now read over what is there, and fill in whatever gap you see. Repeat. Eventually, you will find you have formed the basics of the story, and can expand the bits you have already written. You will see that you have two events that need something to couple them, so write that bit. You will see that you could explain something a bit better, or perhaps you've not explained something at all yet. Add that bit. Read it over again.
it works for me.

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Re: Fallout: Equestria - Wrench Jockey (title pending)

Postby Rippedshadow » Mon Oct 31, 2011 10:35 pm

A big shoutout to Kashin for helping me review my first chapter, I guess he's my pre-reader...? In any case, he's helping me make this less chicken scratches and more story.

Also, if any (more) of you read it, please, leave comments on it, suggestion? I'd be glad to hear it, really. A title would be delicious, but I probably need to finish baking the cake before naming it.
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Re: Fallout: Equestria - Wrench Jockey (title pending)

Postby Rippedshadow » Sat Nov 05, 2011 11:52 pm

Should be ready to compile chapter 2 soon, then I can begin my personal editing, before releasing it to be read for basic story progression. Still working out story kinks, but so far so good. Something I'm somewhat unsure of is "unique weapons", in New Vegas, I tend to migrate to my pistols (Maria the 9MM, Lucky the .357, and the weathered 10MM), and bring out Ratslayer (unique hunting rifle) for long distance takedowns. Lately though, I started using a hunting rifle, and a 5mm assault rifle.

Why is that significant? Because Wrench Jockey is, while technically his own character, originally an extension of myself. (Albeit bloodthirsty and crazy, and maybe stepford smiler later.)

This pretty much means he'll have preferances like mine. The combat shotgun (fallout 3-like version) is already in his possession, and could, with tinkering, become a self-built "unique". However, there's still enough open terrain for me to play with, so I guess I can figure things out.

Anyway, anybody else have thoughts on the currant chapter? I'm fine if you hold off on reading it, I'm still technically fixing it, so it might be heavily modified by the time I get Chapter two ready and chapter 3 started.
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Re: Fallout: Equestria - Wrench Jockey (title pending)

Postby Rippedshadow » Mon Nov 07, 2011 8:03 pm

Chapter 2, raw, is up. It's beyond rough, so if you like neatly written stuff, wait till I proofread it.
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Re: Fallout: Equestria - Wrench Jockey (title pending)

Postby Kashin » Mon Nov 07, 2011 9:21 pm

I'm still rooting for "Fallout Equestria: A Few Screws Lose" as a title my self.
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Re: Fallout: Equestria - Wrench Jockey (title pending)

Postby Rippedshadow » Mon Nov 07, 2011 9:36 pm

Pfft, naw, unless you think having a "inappropriately cheerful sounding title" is a good idea.
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Re: Fallout: Equestria - Frenetic Pipeworks

Postby Rippedshadow » Tue Nov 15, 2011 11:34 pm

Title changed, chapter progress updated, shotgun pellet count raised from 30 to 36, removed unneded text, updated first chapter, no word on second chapter, lord this sounds like patch notes.

So yea. Official title is "Fo:E - Frenetic Pipeworks". /)^3^(l

I'll fix titles on the docs later. If people want a story summary doc, possibly to help me iron out some story details, I could take the time to type one up later.
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Re: Fallout: Equestria - Frenetic Pipeworks

Postby Arcane_Scroll » Tue Nov 15, 2011 11:51 pm

A summary would help, there are so many FO:E side stories anymore that it's hard to keep track of them all.

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Re: Fallout: Equestria - Frenetic Pipeworks

Postby Rippedshadow » Wed Nov 16, 2011 12:21 am

I mean a full story summary. Like, the "TL;DR" summary that breaks down important plot events and lays them out in a much smaller format. The only reason for it would be so those that wanted to review the plot of the story for problems could do so quickly, and would let me have a skeleton to follow.

I do need a "introductory" paragraph though.
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