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by Kkat
Wed Sep 03, 2014 6:56 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 205685

Re: Alternate Core Documents

Viewing_Glass wrote:Hrm... you do realize that with a Versatility 5 unicorn using the Full-Auto version of Expert Arcane Blast, they spend 100 strain? Why not just lower the damage of Full-Auto option?


I've implimented this idea. We look forward to feedback on how well this works.
by Kkat
Wed Aug 27, 2014 5:37 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 205685

Re: Alternate Core Documents

Rules Adjustment We are altering the strain cost of magical spells with rapid-fire capabilities. Arcane Blast now has a cost of 10 per shot, regardless of level, allowing the number of shots fired to create the cost scaling. Please let us know how this works for everyone. Edit! Actually, let's try ...
by Kkat
Wed Jul 30, 2014 4:37 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 205685

Re: Alternate Core Documents

The "Amanuensis" perk has been removed. It has been replaced with "Giving 120%". The Giving 120% perk is open for playtesting. Let us know what you think of it and how it works out.
by Kkat
Wed Apr 02, 2014 11:56 pm
Forum: PnP RPG
Topic: Group 5 Interlude: "Beyond Equestria"
Replies: 285
Views: 116689

Re: Group 5 Interlude: "Beyond Equestria"

Who picked up all the medical supplies you guys got? Or did you spread it around between you? You got a lot of supplies (including 10 healing potions and 11 Rad-Away), and I didn't spot those numbers on anyone's character sheets.

Mimezinga: Get Lost is now level 19.
by Kkat
Wed Mar 12, 2014 11:13 am
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 205685

Re: Alternate Core Documents

I've removed Rare from Flashbangs. It did seem overkill.
by Kkat
Tue Mar 11, 2014 8:40 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 205685

Re: Alternate Core Documents

Sticking the 'Rare' tag would probably suffice more than anything else. Any video game I've seen a flash bang used has always managed to cause some serious disruption to seeing and hearing anything for around 20 seconds though. Ack! You posted that while I was editing. I talked with one of the frie...
by Kkat
Tue Mar 11, 2014 8:01 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 205685

Re: Alternate Core Documents

I've written Paralyzing Hoof so that it "Only affects biological opponents, and the attack automatically fails to paralyze when used against Red Threats." but as it stands it means having a flashbang means no combat skill will ever be over a 50. Obviously, the first thing to do is to make ...
by Kkat
Tue Mar 11, 2014 3:12 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 205685

Re: Alternate Core Documents

After some careful consideration of the Flashbangs, I think we accidentally buffed it. I would like to propose the following change: That halving occurs after penalties are taken into consideration, but before bonuses are added. Ugh... that would so go against the established mechanical system for ...
by Kkat
Mon Mar 10, 2014 12:11 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 205685

Re: Alternate Core Documents

Rules Modifications! Earth Ponies now get one additional bonus perk every five levels (6th, 11th, 16th, etc) which they can use to take any perk with a level requirement no higher than half their level (rounded up) that they otherwise qualify for. New Paralyzing Hoof perk: You can now perform a Spe...
by Kkat
Thu Mar 06, 2014 10:46 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 205685

Re: Alternate Core Documents

Keep in mind that we can't necessarily depend on a pony taking another perk when we balance this (with the exception of certain perks that require more than one rank, or have a prerequisite). Leave it at 35 AP (More than 1/3 of an unarmed combatants AP, even with a 10 AGI.). If they take gladiator ...

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